Crafting Original VR Experiences Since 2016.
A Prague-based team designing and developing VR games and attractions for location-based entertainment.
VR games developed
Players worldwide
VR Award nominations

Our Story: Built on Experience, Driven by Innovation
Our journey began back in 2016 when we fully immersed ourselves in creating original VR experiences. As DIVR Labs, we quickly realized that the future of entertainment didn't lie solely in at-home gaming, but in Location-Based VR (LBVR)—a fully immersive experience where the virtual world seamlessly blends with the physical one. Since our debut, we have focused on developing premium in-house games that push the boundaries of teamwork and draw players into entirely new worlds.
A major turning point arrived in 2018 when we opened our first large-scale free-roam VR arena. Our very first hit title, Golem VR, was played by an incredible 60,000 people in a single year. Since then, we have continuously gathered invaluable experience in real-world operations. We expanded to global locations including Dubai, London, Stockholm, and Yokohama, and our titles earned multiple nominations at the prestigious international VR Awards. Operating these venues every day allowed us to see exactly what players love, but it also made us acutely aware of the massive challenges venue owners face regarding staffing and operational costs.
It is exactly this dual-sided expertise—developing cutting-edge software and running global arenas on a daily basis—that led to our most revolutionary step yet. We set out to solve the biggest pain points in the LBVR industry. The culmination of our years of development, operational insights, and rigorous testing is InstaVR: the world's first fully unattended free-roam VR arena. We have condensed all our know-how into a single, compact ecosystem that delivers premium multiplayer entertainment with zero on-site staff required, ultimately maximizing your venues profitability.
Our Team

Jakub Imrich
CEO

Ondřej Bach
Product Manager & Producer

Martin Tichota
CTO

Jakub Kučera
Creative Director & Game Designer

Tomáš Neubauer
Head of Growth